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ディスコ in VC!

d-sotomi.jpg

前要望のあったディスコをつくってみました。
建設中かなり重くなったので、LCSのときほどボリュームはありませんw


d-djisu.jpg

DJはここにて。
自分なりに凝ったような…。
倒れてるラジカセは一応ターンボックス。

d-isutoka.jpg

踊らない人はこういう椅子で酒と雑談を楽しむ…。

d-camera.jpg

どうやらムービーを撮影中のようで…w

肝心のチートは↓

#cheat Disco [SYNC] in Vice City by KEI
teleport(-127.50,-1047.88, 19.37);
moveto(-113.79,-1031.14,18.37); object(0x1D03,0,0,33);
move(-4.19,2.83,0.00); object(0x1D03,0,0,33);
move(6.81,-32.27,0.00); object(0x1D03,0,0,124);
move(2.77,4.45,0.00); object(0x1D03,0,0,124);
move(-27.51,-9.61,0.00); object(0x1D03,0,0,213);
move(-4.27,2.80,0.00); object(0x1D03,0,0,208);
move(-5.71,24.72,0.00); object(0x1D01,0,0,300);
move(3.06,4.33,0.00); object(0x1D01,0,0,330);
move(0.50,-3.34,0.80); object(0x1D11,180,0,306);
move(0.23,0.32,-0.20); object(0x1CEA,270,0,306);
move(-0.73,-0.46,0.20); object(0x1CFF,90,0,126);
move(-0.39,0.84,-0.80); object(0x1CF4,0,0,132);
move(1.28,-1.93,0.00); object(0x1D03,0,0,135);
move(1.00,1.38,0.00); object(0x1D03,0,0,115);
move(-1.73,-1.61,0.00); object(0x1D03,0,0,134);
move(1.53,2.23,0.00); object(0x1D03,0,0,114);
move(-0.25,-1.36,0.20); object(0x1D03,0,90,101);
move(0.46,0.53,0.00); object(0x1D03,0,90,131);
move(-1.52,-0.70,0.50); object(0x0156,0,0,127);
move(0.06,0.08,0.00); object(0x0156,0,0,127);
move(0.06,0.08,0.00); object(0x0156,0,0,127);
move(0.06,0.08,0.00); object(0x0156,0,0,127);
move(0.06,0.08,0.00); object(0x0156,0,0,127);
move(0.25,0.09,0.20); object(0x014C,75,0,143);
move(-1.36,-1.47,-0.40); object(0x01B8,0,0,143);
move(2.46,3.10,0.00); object(0x01B8,0,0,137);
move(-0.40,1.55,0.00); object(0x01B8,0,0,137);
move(-3.72,-4.96,0.00); object(0x01B8,0,0,137);
move(36.06,-18.62,-0.60); object(0x1C8C,0,0,302);
move(-0.06,0.93,0.10); object(0x1D01,0,0,302);
move(-1.55,-2.33,0.00); object(0x1D01,0,0,308);
move(-5.54,29.42,-0.10); object(0x1D39,0,0,34);
move(1.41,-0.70,0.30); object(0x1D3A,0,0,124);
move(-23.31,-33.54,-0.10); object(0x1D39,0,0,210);
move(-1.37,0.64,0.30); object(0x1D3A,0,0,300);
move(-3.71,19.38,-0.40); object(0x1D04,0,0,319);
move(1.04,-3.77,0.00); object(0x1D04,0,0,24);
move(0.72,-3.83,0.00); object(0x1D04,0,0,79);
move(0.93,-4.10,0.00); object(0x1D04,0,0,254);
move(0.90,-4.00,0.00); object(0x1D04,0,0,319);
move(3.82,25.96,0.00); object(0x1D04,0,0,50);
move(3.65,0.62,0.00); object(0x1D04,0,0,230);
move(3.65,0.62,0.00); object(0x1D04,0,0,285);
move(3.45,0.59,0.00); object(0x1D04,0,0,345);
move(3.85,0.65,0.00); object(0x1D04,0,0,40);
move(-23.51,-4.55,5.20); object(0x1C91,0,0,122);
move(28.64,6.15,0.00); object(0x1C91,0,0,213);
move(5.81,-28.21,0.00); object(0x1C91,0,0,302);
move(-28.07,-6.46,0.00); object(0x1C91,0,0,30);
move(12.45,-3.19,-0.10); object(0x1C9F,0,0,95);
move(-21.47,21.92,0.00); object(0x0211,0,0,94);
move(34.45,11.75,-2.60); object(0x0159,0,0,56);
move(0.64,-4.05,0.00); object(0x0159,0,0,81);
move(0.61,-3.85,0.00); object(0x0159,0,0,81);
move(0.56,-3.56,0.00); object(0x0159,0,0,81);
move(1.73,-5.09,0.00); object(0x0159,0,0,81);
move(0.94,-3.70,0.00); object(0x0159,0,0,76);
move(-4.22,-7.00,0.10); object(0x0159,0,0,168);
move(-4.01,-0.86,0.00); object(0x0159,0,0,168);
move(-3.81,-0.82,0.00); object(0x0159,0,0,168);
move(-3.72,-0.80,0.00); object(0x0159,0,0,168);
move(-3.81,-0.82,0.00); object(0x0159,0,0,168);
move(-3.81,-0.82,0.00); object(0x0159,0,0,168);
move(-3.62,-0.78,0.00); object(0x0159,0,0,168);
move(-5.51,3.63,0.00); object(0x0159,0,0,254);
move(-0.89,4.72,0.00); object(0x0159,0,0,254);
move(-0.87,4.62,0.00); object(0x0159,0,0,254);
move(-0.91,4.82,0.00); object(0x0159,0,0,254);
move(-1.52,4.80,0.00); object(0x0159,0,0,254);
move(-0.87,4.62,0.00); object(0x0159,0,0,254);
move(2.78,5.41,0.00); object(0x0159,0,0,335);
move(4.24,0.62,0.00); object(0x0159,0,0,345);
move(3.55,1.10,0.00); object(0x0159,0,0,338);
move(3.71,0.81,0.00); object(0x0159,0,0,338);
move(3.91,0.85,0.00); object(0x0159,0,0,338);
move(3.91,0.85,0.00); object(0x0159,0,0,338);
move(3.91,0.85,0.00); object(0x0159,0,0,338);
move(6.05,-7.99,-1.90); object(0x1CA0,0,0,336);
move(2.44,-15.50,0.00); object(0x1CA0,0,0,351);
move(-3.84,-8.36,-0.10); object(0x1CA0,0,0,66);
move(-17.06,-4.33,0.00); object(0x1CA0,0,0,66);
広告

| (PSP)GTA | 14:30 | comments:6 | trackbacks:0 | TOP↑

COMMENT

早速使ってみます!

| gた | 2007/04/14 14:37 | URL |

とうとうディスコでましたか!
明かりがたくさんあってきれいです。

やはり作っていると重くなるんですよね・・・。

| kura-ku’ | 2007/04/14 21:24 | URL |

>gたさん
嬉しいですw

>kura-ku’さん
はい。
たまに違うオブジェクトが出てきたりします;

| KEI | 2007/04/15 12:50 | URL |

チート投稿用の掲示板を作ってほしいです。

| toko | 2007/04/15 15:15 | URL |

GGVのがあるので。

| gた | 2007/04/15 18:27 | URL |

どうも!KEI様のサイトとも相互リンクさせてもらっている
「Great game VCS!!」の管理人のパッショソです

GGVというのは、「Great game VCS!!」の頭文字を取った、略系です。

我サイトにも掲示板など、MOD投稿掲示板も備わっているので、是非お使い下さい!

よろしければ、投稿された作品は、サイトで紹介する場合もあるので、どうぞ!

肝心なURLは↓です

http://vancedance.blog88.fc2.com/

| パッショソ(ロクデナシBOY) | 2007/04/15 18:49 | URL |














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